View Single Post
Old 01-29-20, 10:51 PM   #405
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,755
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by von Zelda View Post
propbeanie,
Thank you for posting your map which shows everyone the specific location I referenced. It being approximately 500 - 600nm from Marcus Island, the closest land mass that indeed had a Japanese airfield during the entire war.

According to the Pacific War Online Encyclopedia:
"Marcus Island (153.980E 24.295N) was occupied by the Japanese in 1899 to serve as a cable station and was later developed into a military base. It is a tiny triangular island of just 1 square mile (2.6 km2), of which a good fraction was taken up by the Japanese airfield."

The question remains, does the game portray a Japanese airfield on Marcus Island, or Wake Island that is slightly further away, from which land based aircraft could attack targets in the mid-Pacific? And, could these aircraft fly at least 1,200nm for the round-trip back to Marcus Island, note that the distance would be further from Wake Island to the area in the Pacific that you've highlighted for everyone to see?

However, the possibility still exists for a task force with carrier based or catapult ship based aircraft to have been the source?

Is there anyway to know for certain? Thank you.
We don't even have an airfield on Marcus, just by virtue of the fact that the game would then use that to close off the approach to the home islands completely. I would also like to see a more "realistic" air level, and we have been doing some experiments in that regard, but it would be a bit before we're confident in them enough to release. However, as to what you saw, as I mention, once the game "sees" you, and that can be if you used your radio, their huff-duff is run by superman, remember, and they will then be capable of putting a bird dog on you, possibly for the next several days. The game will "cheat" and send airmen dedicated to the Emperor who will fly their planes beyond bingo, just for the possibility to attack you... We want to turn that behavior down maybe a pinch, and we're getting close, but not just yet. Sure, there could be a set of ships with float planes on them tracking you, with Wake as their initial contact point, but in that area, it is probably still Wake sending out the planes...


Quote:
Originally Posted by Sockola View Post
I want to thank you for this mod, its beautiful.

My only critisism after some patrols in 1943 is that the game doesn't feel challenging so far. I very seldomly get into contact with escorts (thats why I can't comment on their danger potential) and on the other hand there are so many juicy targets (btw I ran across a Yamato in two patrols) - I mostly encountered ships with 7000+ tons. In my last patrol I sank 11 ships for around 84 000 tons (only merchants).

Personally I generally prefer realism compared to challenging gameplay, so I really don't need the kind of killer escort challenge some players look for. For example, I really like that in FotRSU I m able to do surface night attacks, although they are risky. In most other mods for SH3 or SH4 this would be impossible, because the AI is made too sensitive. But the range of big targets at the moment seems not realistic either. And I would say some special torpedos are too cheap right now. Also, maybe I m not good at finding the convoy routes, but as of now, while shipping around the pacific for 8 months in 1943, operating from Midway, I only encountered two groups of merchants, which were escorted by one warship (one group 4 ships strong, the other 6).

I hope you don't mind the criticism, I will keep playing and really enjoy most parts of this great mod. Thank you again!
We definitely have a lot of ships in FotRSU, a lot of warships, a lot of airplanes, but there are definitely not enough smaller ships for the game to pull from. We might get time to work on that shortcoming in a while. The larger the Roster, the lower the chances of you seeing large ships with the "GENERIC" calls that are used by the game. We're glad you like the mod, and we appreciate the criticism, and take it to heart. Does it look to you that we're maybe a bit late turning up the escorts then? You want more escorts earlier? Generally speaking, you would need four escorts for a small convoy, and the Japanese just didn't have that until later, and at the point in time you're at, they were just turning up the pressure and getting some escorts. Some areas are tougher than others, also...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote