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Old 12-30-20, 11:04 PM   #1419
propbeanie
CTD - it's not just a job
 
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Go ahead and send it this way. Remember though, that RFB uses the Stock game as its backdrop, unless you add RDRDC to it, and SMMO just dolls things up on the menu a bit... Remember the SCS Foto Op:
[Unit 1]
Name=Photo South China Sea 02_JP Huge European Liner#1
Class=PLConteVerde
Type=109
Origin=Japan
Side=2
Commander=0
CargoExt=1
CargoInt=0
CfgDate=19400101
DeleteOnLastWaypoint=false
DockedShip=true
GameEntryDate=19411207
GameEntryTime=0
GameExitDate=19451201
GameExitTime=0
EvolveFromEntryDate=false
Long=12040704.000000
Lat=643365.000000
Height=0.000000
Heading=207.164993
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
Things that bugger missions:
  1. Do not do a group or unit name that is too long. Even Windows can get lost.
  2. A ship name (Class) is case sensitive - be certain
  3. Do not do what the devs did, and mis-label the Type=
  4. The Origin country and the Side must match
  5. Depending upon the vessel, the ConfigDate can loom large. Make sure it is appropriate
  6. DeleteOnLastWaypoint can be a real bugger. If you only have one WayPoint, the vessel deletes just after spawning. Either set to "false" if a docked ship = true, or add another waypoint
  7. Dates and times of spawning in and out are rather obvious (0=midnight)
  8. EvolveFromDate influences when "travel" begins with a scripted ship. If set to true in this example, and you do the mission in 1944, the ship itself entered in 1941, and is long gone. If false, it won't spawn until your sub does.
  9. If a docked ship, be sure Speed is zero.
  10. RandomStartRadius determines how far away from the Lat & Long figures the ship can spawn away from, so have that at "zero".
An RGG complicates things, but if you take some of the settings, such as
DelayMin=1
DelayMinInterv=1
SpawnProbability=100
and
MaxInst=1
MaxUnitsCreated=1
You should end up with one and only one unit spawning when you want it to... maybe... it might be 24 hours late... I cannot remember now... lol - Don't forget to use the Report lines to your advantage for the testing phase...
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