Thread: [REL] Shadow's Mods
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Old 07-05-17, 06:31 PM   #1
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
radar Shadow's Mods

Despite the existence of the comments section within each individual mod, I'm creating this thread to streamline feedback and discussion regarding the mini-mods I've released so far.

I'll list them here for ease of reference:


500-yard MAD Range
Download

Quote:
A simple mod which halves the range of airborne magnetic anomaly detection (from 1000 to 500 yards), making them buzzers somewhat less vicious and psychic but still dangerous to your precious sub.

It's based on Xenophobia's research and the following bit of documentation, which states realistic aircraft MAD ranges are in the order of 500 metres:
https://fas.org/man/dod-101/navy/docs/fun/part09.htm

Cold Waters deals in yards, but that's close enough.

Longer Campaigns: Epic Edition
(obsolete)

Quote:
This is an offshoot of the original Longer Campaigns mod which adopts the new 1.04b campaign values (weekly general events and more pro-Soviet overture) and tinkers with campaign point thresholds to really ensure longer campaigns. The Epic variant of the mod doubles the starting and final CP thresholds, going from the vanilla 150-300 to 300-600. For reference, here's the approximate amount of mission successes required to reach the final assignment:
  • Easy: 6
  • Casual: 10
  • Realistic: 16
  • Elite: 29
Keep in mind this assumes no losses whatsoever and disregards tonnage sunk. The former will need to be compensated with extra successes, while the latter complements your victories and will inch you closer to the conclusion.

Longer Campaigns: Marathon Edition
Download

Quote:
This is an offshoot of the original Longer Campaigns mod which adopts the new 1.04b campaign values (weekly general events and more pro-Soviet overture) and tinkers with campaign point thresholds to really ensure longer campaigns. The Marathon variant of the mod increases the starting and final CP thresholds by 50%, going from the vanilla 300-600 to 450-900. For reference, here's the approximate amount of mission successes required to reach the final assignment:
  • Easy: 9
  • Casual: 15
  • Realistic: 24
  • Elite: 44
Keep in mind this assumes no losses whatsoever and disregards tonnage sunk. The former will need to be compensated with extra successes, while the latter complements your victories and will inch you closer to the conclusion. Get ready for extremely long campaigns the higher your difficulty of choice, given the further amplifying effect on length.

You can subscribe to this thread to remain up to speed on my plans and new releases.

Thoughts and feedback thoroughly appreciated!

Last edited by Shadow; 07-06-17 at 05:33 AM.
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