Thread: [REL] FOTRS Ultimate Project
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Old 04-05-19, 06:14 AM   #7981
propbeanie
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Originally Posted by Michael Wood View Post
First mission was insert agent mission, which failed. Sank a couple ships on the way home to Pearl.

Second mission was insert agent, which succeeded. Was given a 5 day patrol area mission and then goto location and sink shipping. Sank 29,550 tons shipping. Twenty one days into mission, ran out of torpedoes and started home. Next time I played, would not load. Sad.

Changed graphics after load failure.

Did not use LL until after failure to load. First time I ever used it.
Fall of the Rising Sun Ultimate is a big mod, with quite a few more ships, airplanes and other assets. As such, it has a BIG footprint in memory (RAM) on the computer. This mod requires the player to use LAA or similar, to show the OS that the 32-bit SH4.exe can address more than the Windows' standard of 1.5G (or whatever the actual figure is). If you don't have LAA (or similar) activated on the executable, then the computer "thrashes" and uses a swap file quite a bit, reading and writing to the hard drive system, which is slow. The game also has minimal error-checking, and as such, if there is a problem with Saving a game, you usually do not get any warning. The writing of the Save is where the problems occur 99% of the time. The game will let the player exit before the writing to the hard drive is complete. Go figure. The computer then "flushes" the buffers, and your save is corrupted...

Now, couple that with you having old Saves from the previous version, which does have incompatibilities with the newer version, and that's a recipe for Reload failure. Sorry about that, but that is the old-tech game engine, showing its age. Do not try to re-use any of your Saves, and as CapnScurvy says, delete your Save folder(s). You should also re-install the game now. That would explain the issue with the torpedo failure rate you're seeing. Even though you may not have used the data in the Save folder, the game does, and your install may well be corrupt now. You certainly cannot reuse that old save in the older version of FotRSU now either, since it is also contaminated with the new version now. You've created a hybrid - a "Frankenstein", if you will, of the whole Save folder... If you want to keep an active older version of FotRSU going, that is up to you to decide, but use MultiSH4 - which should be in the game's root folder already anyway from FotRSU activation, and make separate Save folders for each copy of the game you use. That way, you can continue any career you may have started in v0.71 while still evaluating the latest version - and giving us feedback on the new version only. Just remember that we cannot "support" old versions once a new one is out...
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Last edited by propbeanie; 04-05-19 at 07:47 AM. Reason: 32-bits
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