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Old 06-12-20, 08:25 AM   #54
propbeanie
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Originally Posted by Havan_IronOak View Post
I am a bit curious about the names that I'm seeing though... Is there a ready reference for translating between these names and what one sees in The in-game Museum?
There is some cross-referencing involved. The sil files DanielCoffey has made, go into like-named "Data / Sea / ShipName" folders, just drop the "_sil" from the main name. In that same Sea / ShipName folder is the cfg file that you then edit to what DanielCoffey has measured in the S3D app and put into tables in the Open Document format. The Sea / ShipName cfg file has a similarly named cfg file in the "Roster / Country / Sea" folder, both should have matching ClassName entries. The "Data / Roster / Names.cfg" file holds the names of what you see in the RecMan. Below the listing of the asset types, you will see a series of "ShipName = RecManName" entries. It is not complex, but due to the size of things in FotRSU, it can make an old man go cross-eyed rather quickly...
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