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Old 10-17-12, 05:09 PM   #51
Cybermat47
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Join Date: Aug 2012
Location: Australia
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Quote:
Originally Posted by Pacific Fleet View Post
v1.02 Submitted (expect it to be available mid-late next week)
Thanks to the many players who provided feedback and discussion on how to improve the game. Here's the final list of major changes in v1.02:

- Turn limit removed
- Player aircraft can fly to horizon to attack distant ships
- Ships can now leave combat by 3x "Disengage" actions
- Shot history now shows 2D location of hits relative to player ship
- Torpedo ammo limit: 6 for submarines, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface
- Regular surface ships now fire/launch aircraft at very close submerged submarines
- Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging
- Completely revised and expanded 17 page manual with Hints & Tips and FAQ
- Numerical data added to upgrade information panels in Shipyard
- Quitting a battle now abandons/scuttles player ship and brings up Action Report
- Achievements earned separately for each difficulty level
- Sliders no longer pan camera
Nice!
Might it be possible, in a future version, to have different airplane models for the IJN? You know, the Val for bombing, and the Kate as the torpedo bomber, instead of the A6M2 every time!
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