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Old 10-28-20, 01:28 PM   #2077
propbeanie
CTD - it's not just a job
 
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Originally Posted by torpedobait View Post
USS Gato out of Midway, arriving from 6th Patrol on 4/14/1943 from Caroline Islands with 112,000 tones; offered new boat, a Balao. From the Office on game day 4/15/1943 I found No deck gun, no crew slots. Went back to a previous save and declined the new boat on arrival at Midway so I could continue the career.
That is an early Balao, and part of the problem with getting it early, though I did get one in March a couple of times that was fully functional.

1. Installed game: G:\Ubisoft\Silent_Hunter_IV
2. LAA Active for SH4.exe
3. Activated Mods:
100_FalloftheRisingSun_UltimateEdition_v1.24_EN
101_Patch_v1.2To_v1.26p
399_NoScrollNavMap
450_Lite Fog v2 + 300' Underwater Visability (a suspect, alters scene.dat)
452_MoonlightzSonarLines
801_UMark Invisible
901_strategic_map_symbols

This morning I reloaded FOTRSU, having exited the game entirely last night. Loaded a Save file taken at a point 100 NM out of Midway. On arrival to Midway was offered the Balao again - no deck gun, no crew slots. I really don't want to have to alter game files to get the deck gun properly, so I'll wait to see if anyone can come up with a real fix.
In this case, that is the "real" fix. I was able to replicate the issue, but I had used a Narwhal and I had moved the deck gun on another boat, so I'm not certain of the origin of the problem. But once enounctered, it is there to stay for that particular career. I have not tested far enough yet to see what happens when the Tench comes along, but since the Balao file has neither gun, I would assume the Tench would be similar...

In my opinion, this is relatively new bug that popped up in FOTRSU somewhere around v1.2, but that is only anecdotal and based on a very sketchy memory.

Note: I do not shell out of the game except when I am in the office or at the Main Menu.
This isn't a relatively new bug, just a re-activation of an older one. CapnScurvy had "cemented" the guns to the boats' gun decks back prior to beta v0.90, in an attempt to prevent similar from happening. It did prevent a few issues, but altered other issues and caused new, irreparable ones, so we have since put things back the way they were (or close). TMO introduced the kit-bash Narwhal, which has both a bow and an aft deck gun. There might be something going on when that boat is "upgraded", but in my case, I went to a Tambor and then a Gato before getting the Balao, and on neither of the two other fleet boats was there an issue... but I did move the gun on one of them (both bow mounts) to the stern. The Balao should come with a stern mount. That might be where the trouble is introduced. I might try my little experiment again, and when getting the Balao without a deck gun, go back to the previous Save in-port, and put the deck gun back on the bow, then go on patrol again, come back in, get the Balao and see what it does... That would be another few days out of my life though... - it might have to wait a few weeks.
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