Quote:
Originally Posted by subbubble
<snip>Now it's time to wait. Turn on the time compression (about 128x) and wait for the first sonar contact. Follow the contact in the sonar room and when they get in visual range I can hear the accelerations and bearing changes <snip>
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If I read that right you are 128X TC until visual contact? Even the first Sonar Contact at 128X can get you detected. Another thing to remember, the first contact is not necessarily the closest ship to you.
It is my opinion and absolutely no evidence to back it up, but I think that the Devs did that on purpose so it would be a sub sim and not an arcade game. So you can't TC until it is time to shoot.
Edit: Captainhaplo posted while I was typing and that makes a lot of sense, because I also can verify that time compression at full stop will get you detected. (at least 128x will 4X might not) I am working on a Campaign and I use TC a lot to get to the part I want to test and end up with a lot of detections.
Another way to check if it is zig-zag or detection, leave your external camera on to test and pop up and check the DDs. If their contact/alert lights are flashing, you have been detected. Someone actually read the morse code and I think he said they are sending "contact". (don't remember exactly is that was it but was the same meaning.)
Peabody
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Last edited by peabody; 11-26-08 at 08:41 PM.
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