Updated data:
When a friendly ship is detected time drops to 32x. When a hostile ship is detected time drops to 1x. The target is continually reported as a new target


.
Diving once seems to solved this but I can't live with that! It is certainly a bug, but I have all these enabled. So which with what?

GWX - Captain America's Officer Icons
GWX - English Nav Map and Grid Refs
GWX - Main movie - 'Das Boot'
GWX - Open Hatch Mod
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Fixed GWX 2.1 Ship Reflections
GWX - Enhanced Damage Effects
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
Thomsen's Water V3.3
GWX 2.1 Mission Orders
COMMUNITY SHIPS
nca_stgiorgio
BBWarspite
IABLShipsforNYGM3
Arrow_Tanker_v1.2
New_T-2_Tanker_v1.0
Thomsen's Ships V2.0
Basic Dark
1.4b Assisted Plotting Mod
navmaptools_4_all_lines
Hitman 1.1 Optics NYGM 3.0
Thomsen's Sound Pack V3
PT_SoundPack_V3.2
BritishAsdicMkIFinal
FiringRepeatOrders
Koon's VIIC light grey
Files_for_Res_Fix
LifeBoats&Debris_v3B
Realistic Torpedo MOD
hsGUI v2.0b
+ SH3commander 3.1 (time compression when enemy ship is detected=32x)
I thought I had fixed all the incompatibilities with them but this....I don't know how
Please help!