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Old 10-25-08, 09:24 PM   #8
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by privateer
It's not far fetched and has and still is being looked into.


A DLL intercept is also very possible to do.
Quote:
Originally Posted by privateer
Quote:
Originally Posted by geosub1978
dlls! Hmmm! Possible to do....hard to get results!
Not as hard as you invision.

One thing you must be good at?
Reading assembly language!

My first language is assembly.
Then C and on to C++

Then you need the programs to read the assembly code
as the Game is run.
Got those.

One screen runs the Game, the other runs the code!
Why be so convoluted? You only need a small TSR and a smidge of lateral thinking. SH3Cmdr has been using a small TSR for years to intercept SH3 behaviour.

Here's a hint for one great way to use such a simple TSR - saving a game mid-patrol creates a trigger point for any number of game changes that can occur *without* the player needing to exit the career, run a third party app and reload.

Date based graphics changes mid patrol? Let me just say...I know it can be done.

And the way SH3 memory is handled, even simple BASIC Peek/Poke instructions should suffice.

Enjoy reading your assembly!
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