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Old 09-19-08, 06:38 PM   #1097
onelifecrisis
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Join Date: Aug 2007
Location: England
Posts: 3,895
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Quote:
Originally Posted by tomfon
Hallo OLC.

First of all thanks for the update.
The water looks a lot better now, more natural. I think the little tweak
you had already added combined with this update have improved its view considerably.
I think it has a more natural flow.
Well, i hope i am not exaggerating. Anyway, this is what i see.


Now, i don't quite see why you say the geometric squares are greatly reduced.
I hope we're talking for the same thing of course. Check the following pics.
The second one was taken from a mission i loaded.

http://img221.imageshack.us/my.php?i...1426218oc5.png
http://img218.imageshack.us/my.php?i...4415781qr8.png

So, assuming we're talking of the same thing why do you say that? I believe
ships are still moving in a path of squares which appear too often. Am i missing something?
I am sorry i can't make a more detailed description.

Cheers,
tomfon
No we're talking about different things. The problem seen in your screens is usually only visible from high camera angles. Since I don't use external view, I hardly ever see that problem. And I don't know how to fix it - sorry.

By 'geometric squares' I meant this:


It's a stock SH3 problem which cannot be completely eliminated, but it can be made to look better/worse depending on environment settings. My recent tweak helps make it much less noticable at lower windspeeds. In high windspeed / clear sky weather it is still quite noticable - I'm looking into it to see what I can reduce it further without losing image quality elsewhere.
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