With a dynamic game engine its almost impossible to replicate a result. In ure case of a floating ship in a harbor the slight up and down of it and the influence on ure boat and the fired eals by the waves will cause a hit at different spots everytime with variable destruction force. For large warships i usually use T1s setting to impact centered at 4m depth slow speed. If it hits as i calculated the target will blow up in a cascade of secondairy explosions. In this case 1 eal does the job. I can be wrong but electrics seem to do less damage with settings like that.
|