I posted near the start... and I now have a pack of fairly good freeware SFX to give it a more modern feel. Such as nuclear submarine propellers at different speeds, diesel propellers, surface ship engines, pings, etc...(Is it just me or do the modern pings work at a different frequency then in WWII?)
Anyhow, I work with Gmax, so my formats may be a bit limited, But ive made countless low-poly(but still good lucking!) submarine models.(Typhoon, kilo, 688, 688I, Seawolf, DeltaIV, Ohio.. etc). Ive also made a few models incorperated into games.
Given some textures, I can model and UV map my models. Name a ship or submarine and, given there are at least a few pictures, I might cook one up... Anyhow, I just got SH IV and I love modding, and I'd certainly be interested in helping out.
Also, I could submit a large number of models to that website mentioned earlier, I saw a few things that might be helpfull there, a ticonderoga and a U.S. Carrier of the time...
Earlier missiles were mentioned? Well, Hypothetically, It would be very easy to add them, just offset the center so that the model(and collision) are above the water, and use radar for an input sensor. The rest would be very easy from there, mabye not making it interceptable. As for Ballistic Missiles, that could be added as a gun that cant rotate and has a single "bullet".
Also, to the side, does anyone know how to make it so you can man the other guns on the Iowa? Ive been poking at the files with notepad for hours... I got the other turrets to appear and make it so you can put people on the back turret... But still, the AI doesn't do anything in the turrets and you can only control one. (
http://www.subsim.com/radioroom/showthread.php?t=139776) I know its based off of the Sub's deck guns and such, but the Balao had multiple deck guns and that worked fine.
As this may become a major mod give enough work... I think it would be nice if it would be made a sticky...