Realistic sink time provides an enhanced physics quality to the compartment damages that may occur to a ship taking on damage and flooding.
More impatient Kaleuns that want to earn kills and get them scored may not care for a little/(or a lot) more delay to the ship sink rate, yet I figure this adds a true sense of realism that a u-boat captian would have to consider... once an attack is made:
1) Do you continue to expend ammo. into the stragglers to make sure that they are truly gone?
2) Do you extend your post-attack patrol by shadowing partial-damaged merchants that are being stubborn to go under and risk your boat to converging enemy naval alerts in the area?
I think the GWX system really provides a very sophisticated bouyancy/sinking model that makes this just one more great part of the challenges in SH3.
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