One thing that generally gets omitted during the endless 'realism' debate is "real" U-Boat doctrine. It was doctrine that the 1WO did the torpedo shooting during surface attacks under direction of the Captain so adapting manual targeting in all instances is hardly 'realistic'. It is however, both fun and challenging. Doing so hurts no one. Likewise in early 1943 it was doctrine to stay up and fight it out with aircraft, paricularly transiting the Bay of Biscay. Doing so in GWX 2.1 is a good way to end a promising career but again, that was what they were ordered to do in reality. And many promising careers were ended, most rather horribly.
I suggest that so-called "realism" in any game lies in what the player puts into it and not so much what the programmers impose by software limitations or design philosophy.
This unsolicited $0.02 is brought to you in the spirit of Good Hunting.
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