View Single Post
Old 07-18-08, 11:05 AM   #15
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Captain Vlad
The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
Maybe a combination is in order then? Daggerfall was created by AI programs, with a few hand drawn dungeons. A good AI program can make a pretty detailed landscape.

As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk! After taking a Stilt rider into the general area of course. If you became a vampire, no stilt rider ride for you!

-S
__________________
SUBMAN1 is offline   Reply With Quote