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Old 07-18-08, 11:05 AM   #1
SUBMAN1
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Originally Posted by Captain Vlad
The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
Maybe a combination is in order then? Daggerfall was created by AI programs, with a few hand drawn dungeons. A good AI program can make a pretty detailed landscape.

As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk! After taking a Stilt rider into the general area of course. If you became a vampire, no stilt rider ride for you!

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Old 07-18-08, 11:20 AM   #2
Captain Vlad
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Originally Posted by SUBMAN1
Maybe a combination is in order then? Daggerfall was created by AI programs, with a few hand drawn dungeons. A good AI program can make a pretty detailed landscape.
It could work. I have to admit I've been spoiled by a couple of certain MMORPGs when it comes to environments. Asheron's Call, for it's time, had some of the greatest landscapes I'd ever seen, and City of Heroes did a very good job with urban jungle.

I'd love to see an Elder Scrolls (or Fallout) game with a land area the size of AC, and just as detailed. Size of Staten Island, I believe.

Quote:
As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk!
I loved exploring the mountains on Oblivion. My biggest issue with it was how...I dunno, 'full' the wilderness seemed and how most things you found tied into a quest somehow. Some of my fondest memories of Morrowind were checking out the random stuff strewn about the hard-to-reach places in the game.

Ironic, really, that Oblivion, with fast travel, had horses and Morrowind, without it, did not.
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