Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)
I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect.
I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv.
I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower.
then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) :
Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing)
The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ?
the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward :
Don't you think it's got a Monitor look to it ?
The AA gun :
it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there !
from the attack periscope :
Seen from the stern :

The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place :
And there's also a new screen someplace, just gotta find it !
Uploaded V 1.2.1 on filefront :
http://files.filefront.com/IJN+Type+.../fileinfo.html
HAPPY 4th of July