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Old 06-29-08, 11:43 AM   #36
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Quote:
Originally Posted by Charlielima
Currently I'm Trying to figure out how to tell my significant other why we need to spend 1K USDs for an RC PT boat. It's only 3 feet, Ok maybe 4 feet long honey.
I had the same problem when I was into RC planes, but my problem was trying to convince my better half that I needed to rebuild one that I'd flown into the ground a little harder than intended or found a tree with:rotfl:

Quote:
Originally Posted by Xantrokoles
I heard about invisible gun crew?
.... <execellent explanation snipped to save room>
Thanks for the tip, Mr X. Yours and Mikhayl's creations have been excellent examples of how to set things up. My problem was not having a good grasp of how many file interactions there are that you don't see at first (like the relationship of the upc and the upgrades files). I think it's finally starting to come together in my head (lots of room in there, 'cause it's empty:rotfl.


What we have now is basically a toy with 2 AA positions, 2 overly large deck guns, 3 1500 hp motors that sound "mahvelous", 4 torpedo tubes (with TBT) and a partridge & a pear tree. She's a lot of fun to play with, but has a long way to go before we'll consider her "complete".

To do list:
  • Complete damage modelling and equipment setup.
  • Complete sensor setup.
  • Possible total remodelling from the deck up
  • Modelling of the below decks areas
  • Texturing
  • Weapons selection/cloning and upgrade evolution
  • Complete setup of fuel economy and range
  • Rework of wakes
  • Try to solve the launch position of torpedos
  • Add a third prop shaft and rudder to go with the third prop.
  • Adjust firing angles on all guns.
  • If possible, add controllable smoke generators for cover.
  • Rework of "on board" sounds (she's not a submarine, she doesn't need sub sounds)
Problems:
  • Deck and AA guns will not fire on seperate targets (game limitation, I don't think there is a solution other than you manning the aft deck gun or either of the AA guns and firing on a different target)
  • AA guns will only fire on aircraft (not sure if it is possible to modify the guns to fire on either aircraft or surface vessels, I know the AI guns will do that, so I'm going to look into that one)
  • Anything else that I've forgotten to mention.
Pics to follow in next post Will probably release a beta to play around with shortly.
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RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.


Last edited by Digital_Trucker; 06-29-08 at 12:09 PM.
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