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Old 05-31-08, 03:08 PM   #32
Mush Martin
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Join Date: Dec 2006
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Hmmmm :hmm:..............


Bouancy ingame is still a function of submerged mass v. surfaced mass
when theres an imbalance you have either positive or negative bouyancy
when theres a match you have neutral. in truth isnt it really the same game
engine with a rework and some changes. I think with the settings correlating
in the same way as shIII uber then you should get out similar results.

I am of course uncertain but I think so. honestly I want to support the
project but I have previous commitments for projects all over that are
getting further and further behind, so I have to just limit myself to advice
for this month at least. None the less. out right speed affects diving and
surfacing as well as dive plane drag and prop effect.

Keep us posted.
M
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