Quote:
Originally Posted by Formski
Quote:
Originally Posted by jimbuna
Get your sonar guy qualified and experienced....dive to PD and work out a firing solution from the sonar plots....tis a bit hard but not impossible 
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How do you do this with GWX 2.1? Is there a page up somewhere that has the details?
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Oh yeah that would be interesting. I think the only thing you really had to do on the surface (or better at PD) is to identify the ship.
Maybe if you use impact setting for torps u dont really need that.
The rest should be possible with Sonar only.
The distance to the target is maybe a bit hard without using active pings...
You have to draw yourself some kind of TMA like in Dangerous Waters,
any experiences or tutorials would be fine