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Old 05-06-08, 01:27 AM   #15
Stiebler
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@P-B:

Looking back at my earlier post, I see that I was too vague about the NSS_Uboat21.sns file. (Item (2)).

In your new 'LateSensorsXXI' mod, locate file NSS_Uboat21.sns.

Find the radar-warning/FuMO391 section. You should be looking at 'Sensor10' and 'Sensor11'. Both have NodeName=R02 (the position on top of the schnorchel).

Change the ENDDATE of sensor 10 to Enddate=19431231. (I'm assuming we're still trying to get the schnorchel radar from 1 Jan 1944).

Change the STARTDATE of sensor 11 to Startdate=19440101.

When you sail out of port, you should now see the Rundipol rwr on top of the schnorchel. When you see that, you've got a schnorchel-radar-detector.

I've tested it in a Type XXI around the north-west of Britain in mid-January 1944 - it works.

But how come you have access to a Type XXI at all in January 1944? I had to modify file flotillas.cfg before I could get one to come up on the equipment screen for the 11th flotilla starting a career in 1944.

Also: You must have a crewman in the radio compartment to receive radar warnings!

@Pablo:
Quote:
I'm sorry, but in reading your source information I don't see where you can draw a conclusion that the GWX range is incorrect, since radars with meter-length radars were still in use and we need to account for the U-boats ability to detect them.
I take your point.

However, by 1945 most aircraft/warships were using short-wave radar because it is more precise. Also, the less precise long-wave radar could not detect the schnorchel except under ideal conditions, so it posed no threat to the U-boat.
Therefore any schnorchelling U-boat would have to assume that an attack was likely to be made with the assistance of short-wave radar. For most air attacks, the U-boat would receive very little warning.

Players of SH3 use time compression, therefore it is necessary to use a range longer than 1 km for short-wave radar. I have found 5 km is about right to give the player time to react.

Stiebler.
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