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Originally Posted by kriller2
Quote:
Originally Posted by DrBeast
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Originally Posted by akdavis
Sooo...I might have encountered a minor problem with the roll/pitch mod.
*snip!*
Yeah, the crew told me we should have submerged. :P
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LOL! Yikes, that's evidence that gc is set too high (in the sub's .sim file)! I remember Dave saying that if it's set over 3.5 (I think), the boat will tip over!
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but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm: , which mods are you runing? were you just diving or did you hit a ship before tipping over?
BTW sorry if my writing is strange just had a few beers :p or was it 6? :hmm:
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PE3 (not the patch1 roll/pitch file) + RSRD. There was no file conflict with RSRD and the original PE3 roll/pitch release, but there was with the roll/pitch for uboats patch file, so I did not install that one. I believe the rollover occured during time compression, as I was on the map screen and noticed my sub refused to resume the plotted course then went to the bridge and found my self underwater, and upside down. I might have dropped to 1x after receiving a message, so I can't be sure on that. Regardless, I did not observe the actual rollover, so I can't comment on the specific event, but the sea had been absolutely enormous for several days of the patrol. Like Cat 5 hurricane enormous. I did observe that the S-class was damn near laying on her side fairly regularly in those seas, but that it didn't go underneath every wave, which was nice. Maybe pitch is just right, but roll is too much for the S-class to handle?