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Old 04-30-08, 06:12 PM   #11
Observer
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Join Date: May 2005
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Quote:
Originally Posted by iricund
My only slight qualm with the damage/death by 20mm etc armaments is that enemy gun positions will keep firing despite being pummeled themselves. It's nigh on impossible for us to suppress their deck guns/AA positions and I can therefore envisage vast numbers of dead crew members on my submarine during surface attacks.

If it were possible to model our AA gun crews to suppress enemy gunners I'd have less of a problem. Good stuff in theory, but unbalanced in practice.
First submarines should not be in gun duels with surface ships. That to the side though I believe this problem is a function of the fact that not all surface ship guns have damage zones.

I believe the same problem exists for the guns on the fleet boat. I intend to check tonight. In either case the equipment is not tied to the zone, so an automatic disconnect exists. Note that in the applicable submarine UPC file if the ExternalDamageZoneTypeID3D is set to -1 then the equipment is damaged based on damage to the compartment zone. This is the case for the DG, and AA guns. I intend to fix this.
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