Quote:
Originally Posted by Mush Martin
Hi Web Hi clay ,, My advice is this, the bit where you unlock the
scope and move the crosshair fwd prior to shooting can be made
up in the following way.
set the torpedo gyroangle offset by 1/2 a degree to the appropriate
direction of travel ( the same way the ships moving )
play with it a little to find the right setting.
all it does is make the torp move the distance over you would
move it with the scope with out unlock. then you just stay locked
as you have been shooting but your torps will hit more or less
amidships or so. Play with it.
M out.
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but if i did this wouldnt it way overshoot the target the further away it is the further forward off target it would be?
and any rear fired torpedos would angle to the rear of the target would they not?
@ Rockin Robbins - as to being realistic, isnt the torpedo angle of attack constantly being updated right up until the moment it is fired?
if i ordered a torpedo launch and the doors had to be opened first then while the doors were opened the torpedos were not still locked onto the ships old position. any delay in firing to open doors should already be factored in to the firing solution.