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Old 04-25-08, 03:16 AM   #10
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
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Quote:
Originally Posted by treblesum81
Does this mean I'm reading a little too much into the BdU communicaes that specifically state not to use your deck gun against anything basically? I've ready plenty of messages on this board talking about using the deck gun, but from what I can tell in game... at least with GWX 2.1 and GWX mission orders installed... is that you shouldn't do that. Are these really just fluff and I should just ignore most of them? I do know that some are just not applicable in game like the fish running too deep, but others like the warning about magnetic trigger pre-detonation seem to hold true, so i'm not sure what applies and what is filler.

Greg
Bdu does give out useful information, there's just so much spam its too easy to just ignore them or remove the radio officer altogether. Early in the war the deck gun is great for finishing off damaged ships, or sinking lone merchants. I think of them as freebies since no torpedo's were used. Once the ships become armed you're better off just removing it completely.

Forgot to share something about a question you had earlier. Raided Scapa tonight (really ****ty patrol, biggest warship was a light cruiser) and was easily able to stay submerged for around 30+ hours; albeit I don't have a full crew complement (25 sailors instead of 30) which helps to save air.
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