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Old 03-29-08, 07:34 PM   #77
joegrundman
Ocean Warrior
 
Join Date: May 2007
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Quote:
Originally Posted by WernerSobe
1. i want to cook my meal
2. i want to wash my socks
3. and damn i want a bog with all the buttons working!

No i mean common guys. How much does it have to be "real". After all - this game is not about to simulate everything. You are in a role of a comander. And the comander does not care about dive planes or exact buyauncy managment and trim control. And he does not have to navigate by stars. This is what the crew is good for.

So ask yourself. Do you want a sub comander simulation - or do you want just an empty sub where you have to do every thing on yourself?

what this game is realy missing is better AI, wulfpacks and being able to take part in historical operations.
While i think that this sort of argument has some weight to it, on the other hand i think a complete simulation should enable you to have multiple settings.

Take navigation - there should be three settings for players to accept the difficulty they want

a) current style GPS
b) asking your officer to get a fix by celestial navigation - the accuracy of this should be weather dependent as well as on the experience/exhaustion of the crewmen, and still there should be inherent inaccuracy in your position.
c) do it yourself.

In addition you ought to get an idea of location by fixing on the bearing to Radio Honolulu for example.

In addition the effects of current and wind could be better slimulated. You should still be able to hold a course, while external effects bring a deflection on your course, rather than the present effect of causing a change to your rudder, although i guess there is some effect on that too.

But if one was to imply that the GPS is the only sensible solution, that would be silly. The GPS wasn't invented until the 90s. Even in the 70s and 80s, nuke boats had to fix their position through celestial nav using the observation scope. - and only one person was looking through the scope to do it, so it might as well be you if you want to.

Another thing i'd like is an authentic bearing plotting system. Putting in your own plots is laborious. If you could send bearing, time, aob and range as you calculate them to be direct to be plotted on a map and/or in-game maneuvering board, without having to mess around with labouriously doing it yourself - this would be great and marvellously simluate the relationship between the guy at teh periscope (you) and the lads in the tracking party.

It would look like the actual US examples in this post here:

http://www.subsim.com/radioroom/show...6&postcount=13

joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill

Last edited by joegrundman; 03-29-08 at 08:09 PM.
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