Well, the Tench class was not modelled in the game, so it doesn't count. What I was getting at is that when a programmer writes a program that only expects a maximum of "X" of something and you, through a file change, tell it that there are "X + Y" of that object, it is not unreasonable to expect the possibility of problems.
Conscious or not, evidently there was no allowance for more torpedos than were carried in any of the subs that they modelled in the game. Again, the game was meant to be a simulation, albeit a very modifiable one. It shouldn't be considered a bug that the game doesn't allow 1,000 torpedos.
Edit: As for when the problem shows up, that's the way programming is. Something can be wrong and it doesn't cause a catastrophic problem until a certain set of conditions exist (especially in a piece of software as complicated as this one).
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