Thread: Camera Question
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Old 03-14-08, 05:49 PM   #5
Digital_Trucker
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Join Date: Jul 2007
Location: The Peach State
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Quote:
Originally Posted by dean_acheson
DT,
This weekend, for my very first experiece ever trying to mod anything besides the most simplist of items, I am going to attempt to fool with this.

It just kinda drives me crazy standing in the CT and the boat moving around like I'm staggering. I want a sense of it not being a camera as much as myself standing in place, which would cause the interior of the boat to appear still, I would think.

Any thoughts?
It may not have any effect at all on your problem, but I'd make sure that the "No stabilize view" option in the gameplay options is unchecked (unless you like the destabilization in some other view).

Now, on to the camera file (unless the above took care of the problem, in which case skip to the celebration)

Don't mean to be repetitve, but, first thing you should do is to create a JSGME compatible mod folder for the file you want to work on. In this case you'll need a folder named Library inside a folder named Data inside a folder named "I'm not drunk" (don't include quotes) or whatever you want to name your mod. Then, copy the ...\Data\Library\Cameras.dat from your game install into the ...\Data\Library folder in your mod. Then put the newly created "I'm not drunk" (again leave the quotes out) folder into your MODS folder in your install.

Now start up S3D and open up the Cameras.dat in your mod folder.

Find the camera that I've got "expanded" in the pic below.



I'm no expert, but I think the properties of the camera that I've clicked on is what you want to work on. I would try changing the max angle to zero first to see if that stops the swaying. Whenever you get ready to test, save the file and activate the mod with JSGME. If you have the mod folder set up correctly, you'll get a message saying that TM has already replaced the Cameras.dat file. Allow the over-write. Then do your testing. If you need to adjust some more, make sure to deactivate the mod, then make your changes, save them and reactivate to test again.

If the angle change takes care of the problem and you decide you could stand a little bit of sway (a slight "buzz", so to speak), adjust the angle a little bit at a time. You can also "play around" with the other variables in this section to get an idea of what effect you want to end up with.

Just make sure that each time you make changes, you deactivate, change, save and reactivate.

You've got me interested in what all that stuff does now, myself, so I may have a go at it just for SAG.:rotfl:
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