@miner1436... How did you manage to get all the geometry and texture chunks packed into an sh4 compatible .dat? I know that it was possible to use Pack3D to get *some* of the textures, etc in, but how did you handle the occlusion maps? :hmm:
A number of us tried this some months ago, and Skwasjer's been trying to get it into S3D...
[EDIT] AH, I see You modded the Tambor files... Ok, you're taking the same route we looked at, modding an existing file. Well, hey, that's cool too!