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Old 03-03-08, 05:01 PM   #32
DeepIron
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Join Date: Aug 2007
Location: Too far from the Pacific right now...
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@miner1436... How did you manage to get all the geometry and texture chunks packed into an sh4 compatible .dat? I know that it was possible to use Pack3D to get *some* of the textures, etc in, but how did you handle the occlusion maps? :hmm:

A number of us tried this some months ago, and Skwasjer's been trying to get it into S3D...

[EDIT] AH, I see You modded the Tambor files... Ok, you're taking the same route we looked at, modding an existing file. Well, hey, that's cool too!
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Last edited by DeepIron; 03-03-08 at 05:47 PM.
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