Quote:
Originally Posted by Nisgeis
It will add equipment as appropriate to older ships. A freighter which only has a 1938 version will in 1945 get deck guns for example.
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I see. Thanks for your reply Nisgeis

Here's an example for my next question.
[Unit]
ClassName=Airfield
3DModelFileName=data/Land/LAB_LargeAirBaseGB/LAB_LargeAirBaseGB
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1
[AirGroup 1]
StartDate=19380101
EndDate=19430931
Squadron1Class=A6M2Zero
Squadron1No=4
Squadron2Class=B5N2Kate
Squadron2No=1
Squadron3Class=G4MBetty
Squadron3No=1
[AirGroup 2]
StartDate=19431001
EndDate=19451231
Squadron1Class=A6M2Zero
Squadron1No=4
Squadron2Class=G4MBetty
Squadron2No=1
Squadron3Class=Q1W1
Squadron3No=3
Above, you will see a typical airbase. You will also see it has two airgroups. One arrives later than the other. If I did NOT use the 'evolve' feature in the editor, then started a campaign (using the above airbase) in 1943/08/01, then progressed to 1944/01/01, would my second airgroup appear in the game?