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Old 02-21-08, 11:27 PM   #7
SuperCavitation
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Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
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Quote:
Originally Posted by bcarter3
I've only been playing a week, but the only times I have time compression issues like this is when I'm near high traffic areas. Once I clear out into the deep blue seas in the middle of nowhere it ceases to be a problem.
I have the same thing happen if all I do is run the missions that are given me. But if I enter a high traffic area, like the harbor, the lag follows me on my return trip.

Someone would probably counter with, "Just don't enter the Tokyo harbor then," but I say, "What's the point of even playing if you can't run that kind of risk/reward and see what the dev's worked so hard on modelling?"

Quote:
Originally Posted by peabody
Just a thought, but if you go all the way there on 4096 and then engage a lot of ships (which puts a load on your video card) is it possible your card if overheading? Crusing the ocean doesn't put a big load on it, but if you add to that the harbor engagement, it might be enough to heat it up and then you go as fast as you can on the return trip so it doesn't get a chance to cool down enough. Just a thought? It may be something in the game but I can't help there.
I know that isn't the true cause for two reasons: I can cruise the Pac chasing missions without the problem cropping up, and I did have to exit the game and take a break (wife, kids) last night. The lag was still there later on when I reloaded.

It has to be the number of entities loading into memory that I can actually contact (sonar, radar, visual) and they are not unloading when I leave the general area. Or maybe they couple with the contacts. Who knows.

You'd think after this game being out a year, and all the old salts on this board, that I wouldn't be the only one noticing this....
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