View Single Post
Old 01-29-08, 09:53 PM   #10
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Nerf for air strike @ nite





Sailor man

Join Date: Mar 2007
Location: Ohio, USA
Posts: 46

Quote:
Originally Posted by donut
Quote:
Originally Posted by Taurolas
Ducimus you have a severe case of the condition known as "C.T.D" :rotfl:




Long may it continue... even if it does contain the "Evil Ducimus Planes" hehehe





I have spoke of this often,even had thought you Dicimus,had considered my request. Although having not gotten a response, I keep having an epiphany
(your word)
with this feature.
Last patrol,agent insertion to the inland sea,North thru Kii sudio.coming back out

10 ten planes converged on my location at P/D at 2AM,pitch dark,no moon,& bombed ! All she wrote 10 Planes in the same area at 2AM would run into each-other in the dark. This is the two patrols your dead wish that drove me off from SHIII,& it really has nothing to do with valor,or R/L ethic. Why can I not get thru to you ? Darkness is when Subs recharge on the surface,because AC can't see US @ PD Hey man just add a nerf to your FAQ. PLEASE yours,Donut


Donut...


The Path that you seek is Data/Config/Air Strike. In the Air Strike CFG. file scroll down till you see Night Modifier=0.2. This is the setting for night air attacks. Change it to Night Modifier=0.0, then save.
IRL the Japanese had no night interdiction capability until the very last months of the war, and even at that it was not very good.
Simply put you should never be attacked by an IJN or IJAAC aircraft at night while at sea.
__________________
" And the sea shall grant each man new hope, as sleep brings dreams of home." Christopher Columbus

donut is offline   Reply With Quote