Thread: Weather control
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Old 12-15-07, 09:30 AM   #26
Stiebler
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@Subtype Zero:

I don't know whether changing wind direction, or the rate at which it changes, has any effect on wind speeds or its rate of change.

However, since the effort to make the extra change for wind direction is absolutely trivial, why not remove the possibility (however remote) that it might have an effect? It will take 30 seconds to make the change compared with, what?, perhaps three hours of testing.

@Letum:
To make a program that runs in the background making weather changes while SH3 is running?
This question has been raised in other contexts before. The chance is zilch, because, although technically feasible, it would be incredibly complicated. In the special case of modifying the scene.dat file (or the campaign files), it would also serve no purpose since the data has *already* been put into memory. And who knows where?, which could only be discovered by reverse engineering the program code. Not only does the difficulty of this make the mind boggle, but a condition of purchase of SH3 was that you would not reverse-engineer the program!

@Waveskipper:
If you can find 1,000 SubSim forum members who will contribute $250 per person for *any* cause, you can raise the campaign funds for my putative attempt to run for next US president.

General:
I've just completed a very long patrol in an IXd2 from Bordeaux to U 488 (tanker) to Cape Town, to 'Brake' (tanker) and all the way back again with the settings for scene.dat from my last post. The weather settings appear again to be very good. There remains no evidence for a 'wrap-around' of effects (ie wind speed jumping from 15 m/s to 0 m/s), but large jumps are commonplace (eg 15 m/s to 7 m/s), which is nearly as good.

Stiebler.
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