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Old 12-06-07, 06:36 PM   #32
ReallyDedPoet
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Ducimus

On another note CapnScurvy has been in touch with me and would like to see his mod included in TM.
http://www.subsim.com/radioroom/showthread.php?t=126016
Looks like a good one, but could you make it optional Ducimus


RDP
What motivates this request? I haven't looked at yet. So im curious.
From that mod,:

- This modification for Silent Hunter 4 changes the target ship’s manual range finding reference point from the mast, to a more central location. This change will provide a greater amount of accuracy between the sub and target by using structures that are easily seen and have been calibrated for the Stadimeter. The new central positions may use the top of a ship’s funnel(s), carrier flight deck, or other structures to provide this reference point. These new positions were calibrated for accuracy with various ship headings and ranges. The changes will provide a needed correction to the stock game data. This correction is good for both metric and imperial game play. -

You had mentioned that you had been asked by CapnScurvy to consider this, I like the current way of finding range, so I wanted to throw my two cents in as far as it being optional as compared to being integrated right into Trigger. That being said I may try the above at some point in time, a does look like nice mod

Plus I like foofighters new Recognition Mod, a comment from FF:

It's compatible, There is just one slight problem. If you use mods like TM and RDRSC you will have some new added ships that does not have these new mast heights.


RDP
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