Quote:
Originally Posted by CaptainNemo12
How come the torpedo exploded in the video?:hmm:
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it's a little complicated to explain but think of the mathematical plane in terms of quadrants - you have 4 quadrants on an x-y axis. The torpedo tracked it's target correctly and exploded when it was shot in 'x' quadrant. I moved the PT boat to another quadrant and now the torpedo's heading is incorrect. I try the remaining other 2 quadrants and the same thing happens. I don't see any possible way to fix it other than use homing torpedoes at the moment.
I've been working on this 'bug' now for 2 solid days and haven't been able to come up with anything.
I devised another solution and it doesn't work because objects that are supposed to have collision models seem to be null and void when used the way I used them. I even fired a mine at the sub, it tracked right to the sub and then went through it! Ok I thought to myself, let's see if just making a mine appear right at the spot where a torpedo is asked to be fired would do anything. PT boat caught site of the sub, fired a torpedo and a mine was made right at that spot. I drove my sub over to hit the mine and once again, it went right through it. Nothing happened!
So I looked for something else to 'fire' at the sub. Looking through the files I found a truck, it had a collision model (sphere), I thought to myself perfect. I had the PT boat fire the truck at my sub, it tracked right to the point of impact and then sailed right through the sub
I'm just about out of ideas. Looks like it time to see if homing torpedos will even work :hmm: