@Hitman
Thanks for the feedback on aircraft power with NYGM 2_6B. It should indeed be much tougher now. Especially the Bay of Biscay in 1943-1944.
It is not possible to use Flak Monkey's Type XXIII boat for human play (only for AI). There was a discussion about this when the XXIII was first released. I believe that the boat was created in one piece, not in two (boat + turm) which created complications, and the boat lacks an interior.
Someone also posted that he and a small group were going to work on creating a human-playable Type XXIII boat. Nothing has been heard from them since.
While I understand and sympathize with a modder's need to state that he is about to make a new mod, to prevent competition with another modder accidently trying to make the same mod at the same time, this practice has the unfortunate result that talented modders are prevented from starting work on mods that others claim to be working on. Then the 'claimers' fail to deliver (but they *never* announce that they are abandoning work) and the modding community is left with nothing. Readers can probably think of their own examples from SH3, but this problem also appears to be affecting the SH4 modding community too.
Making 3-D U-boats or ships lies outside my skill-set. I have no knowledge as to what the GWX team may or may not be making.
Stiebler.
|