10-16-07, 12:42 PM
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#14
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Navy Seal 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52
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Yike!!!
Quote:
Originally Posted by tater
http://mpgtext.net/subshare/434AI_sensors%20mod.rar
ALPHA test mod. This is the first time I ever cloned anything, or inserted a node in a dat. Might blow everything up, lol. Entirely not ready for prime time.
Makes 2 sensors, the default AI_Visual becomes dumbed down, and current stock becomes "Naval." There are 2 cfg files taken from TM in there, too.
The mission is 2 convoys steaming west, one North, one South. North is "Naval" visual (stock), South is dumbed down. No escorts, AI=competent. If you want to make a test mission, I included a minekaze with "naval" visuals and no other sensors, and a Mutsuki with stock sensors (dumbed down with the mod), and also no other sensors. The Nagara sns in there is to eliminate the hydrophone, I wanted the test to be purely visual.
Note that this only works as a test since to work generally, I need to alter every single warship sns in the game. I suppose doing it the other way might make more sense since there are more warships than merchants...
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Tater, I'm sure you realize how BIG this is. It's like being in the room when Alexander Graham Bell says "Watson, come here, I need you." Ok, maybe not quite that big... lol
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