there are nodes and controls for the effects
already in the materials and particles DAt files so the textures just have to be added in there for reference as far as I know. I already took a good hard look at them with S3D just nothing for them to work with texture wise. So you need a texture for the oil then add them then set them up to show up in the game and tweek them.
Although the other 2 things for ship sinking splashes are ready to just be tweeked to make larger effects and depth charge above and below reaction and effects are ready to go.
|