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Old 08-27-07, 12:22 PM   #5
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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cheers HM
yes SH3 and that one man against the world trip!
using serg's AI wolfpack boats and some file editing to modify them a little
i got myself a decent GENUINE reliance on the AI uboats for all my contact reports and patrol info..

http://www.subsim.com/radioroom/show...light=wolfpack

it worked perfectly (and was 100% total hardcore "other stuff" realism..) but not popular enough to catch on. not enough things going boom BOOM!! ..that "other stuff" realism needs some patience...the trouble was that having eventualy found a convoy in SH3 (or rather found an area of low time excelleration then finding a convoy in it....arghh...very dull) it gradualy became abundantly clear that it hadn't actualy been worth the effort...lol...
.but this shows file wise one of the other drawbacks of SH3 nicely....the production of mods is made difficult because so many different aspects of the game are carried in singular files rather than each aspect being carried in it's own file..so forcing the production of super mod packs rather than deft soloutions for individual issues...
you see the problem with SH3 is that because of the switch to the dynamic campaign happenning half way thru the thing
you end up with two seperate games in one..
game one----find the area of low time excelleration
game two----find the actual convoy and attack...

game two is just a very VERY basic semi scripted (in effect) single mission enclosed in an other wise dynamic campaign..

and you CAN see the join..

yeugh..
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Last edited by CB..; 08-27-07 at 12:42 PM.
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