View Single Post
Old 08-24-07, 08:51 AM   #4
Kobal2
Seaman
 
Join Date: Sep 2005
Posts: 31
Downloads: 18
Uploads: 0
Default

I've also noticed (in TM 1.5 at least) that smaller warships (from DDs downwards) are much harder to hear than merchants. What I mean is you can hear them just fine when they're up close, but while you can hear merchants from 15 nms away, warships can be "silent" as close as 5 or 10. The problem seems to be compounded in shallow waters (ground echo effect, I suppose).

As for subchasers and gunboats, yeah, torps won't harm them most of the time, what with mag. detonators being so fickle and their keel being higher than a torp's minimum depth... Then again, wasting a big ol' torp on a 300 tons boat is, well, a waste . Even DDs make me feel like I could have used my fish better most of the time...
Deckgun those cans of sardines from their 6 o'clock, a dozen shells under the waterline is usually enough, and they can't do much damage to you in that timeframe.
__________________
Anything wrong ? Blame it on me. I\'m the French.
Kobal2 is offline   Reply With Quote