Quote:
Originally Posted by tycho102
"Worked like a charm caught on the side of a small hippo while it's tangled up in your rubber raft after slashing it open and throwing everyone into the whitewater rapids."
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:rotfl:
I downloaded your mod. Incase anyone is wondering, it comes with a comprehensive 'Readme' on all the changes. (maybe you could paste the readme text in this thread Bando?)
I think I will need to start a new campaign with a sugar-boat to test this out though. If Bill thinks these may have been gyro capable but had to be loaded AFTER setting gyro's, someone may be able to simulate this with an extra long pause before a tube launches while leaving the Torps adjustable. No idea if it can be done, but with so many Subsim users loving realistic, historically correct content, it may get a few users. Although aiming the whole sub sounds challenging in itself ^^