Well, just running the new version (without using the install.bat since I still had all the version 1.0 ancillary programs already installed) seems to have worked just fine. The single-window, more verbose test mode seemed to work well, though perhaps it would be nice to be able to have the verbose mode be a selectable/switch type thing so you would only get all that extra stuff if you're having issues and want to debug them - it was a bit hard/time consuming to wade through all the extra output just to confirm that the commands were being recognized correctly when I was just trying to do a quick run through of all my commands to make sure they worked.
Haven't had a chance to try this out in game yet, but the tube selection/door opening and closing mechanism worked very well in test mode. One thing that threw me briefly was the lack of any output in test mode in response to the mouse/command bar voice commands I tried - it finally dawned on me that I probably wasn't going to get results in test mode from asking for the fuel, CO2 and battery status since I wasn't in game, but it would have been helpful if there was some sort of output that would at least acknowledge that the command had been recognized even though the output wasn't a key stroke. Small thing - just something to think about.
Also - I noticed that one of the command bar items (sets of commands) was labeled "oxygen" and had associated voice commands about running out of air to breathe - IIRC however, shouldn't that actually be referring to the compressed air level indicator, and not the breathable air levels (which is really a function of the CO2 indicator in an inverse sense)?
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