Seems like with a smaller radius the balance would have to come with fewer compartments on smaller ships and merchants such that sinking would occur with fewer damaged. The highly compartmentalized nature of warships would then make more sense...
Assuming I understand correctly. The balance problem would be that not enough damage would happen (flooding) for each hit.
On warships, this would make some sense, but on merchants, no. You'd see maybe more realistic warship sinkings, but merchants would be too hard to sink.
Is that correct?
tater
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