View Single Post
Old 07-17-07, 05:13 AM   #1
Hadrys
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default My input and tribute to SH3

I'd like to share some thoughts after playing SH3 for something like 3 years now with loooong brakes. My recent adventure was last summer when I installed RuB 1.45 and some mods from subsim. This changed everything but still something was missing and I quit playing.

Now something hit me and 2-3 months ago I reinstalled a fresh copy with GWX (had my RuB still but it had so many files that I decided to kill him).

Here we are, GWX changes everything, fixes most errors out of the box. Gameplay is far better. I'm immersion fan and somehow GWX did it! I love. My problem was - it's too simple still!! RuB was hard but in a different way, can't remember exactly but it wasn't too realistic either. I look for some mods finally stayed with simple My Fav Dials, Fubars sub skins, sounds compilation mainly from Mentat, few textures like periscope adjusted, some cfg's to fit my style better (contact range or speed, weather). The best part is Longer Repairs Mod. This changes everything. Sticking underwater for hours to fix most important parts to be able to surface, recharge and sip some fresh air but still crash dive in time if another plane comes.

Final touch was: Wilkomen nach 1943! Now the DDs finally kick my ass real hard, no chit-chat like before when I evaded them just like that. Now it's a war! No need to mention those pesky pilots that bother you day and night. Now I really fear! I analyze every decision, my current damage and plotted course. Maybe lets head home cause of damage? Maybe lets go more to N to avoid aircrafts? This is serious!

I work at home in front of my PC, I have lots of time cause my job requires watching constantly some stuff - perfect conditions to play SH3 very immersive, conservative and realistic. Just came back from my first patrol of new career in 1943 (previous Kaleun lost at sea) with 60k on my account.

This is even better that now I know the engine, it's limitations, how it works and still can enjoy it. I'd love to see some major hardcoded bugs to be fixed but that's rater impossible. Maybe someone will finally take care of proper inertia? Now let's wait for GWX 1.04 and see how hard it kicks ass this time! Can't wait for those new campaigns idea!

Best regards to the whole subsim, the best and most friendly forum I have seen. Can't believe that people don't argue and everybody's so enthusiastic!

BTW Can someone name main diffs between GWX and RuB?

Last edited by Hadrys; 07-17-07 at 05:34 AM.
  Reply With Quote