07-16-07, 12:14 AM
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#7
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Sink'em All
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1
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Quote:
Originally Posted by tater
Toning the AI down too much would be a mistake, IMO. Remember that the stock campaign has 2 options, really good, and really crappy, yet there are actually 5 skill levels, even if the game rarely uses any but 1 and 3. On top of that, convoys are grossly overescorted.
If you read an overview book like Silent Victory it's pretty apparent that boats that made atatcks were usually attacked by escorts if there were any escorts with the target. The attacks were usually not fatal.
It's not that the IJN escorts had poor capability, it's that as a % of ships at sea, they have very few escorts, and poor doctrine for deploying them.
As an example, if you have 10 DDs that are every bit as capable as the best US escorts, you could use them very effectively to escort 1 or 2 convoys if your doctrine was to convoy ships. If your doctrine ws to take the 10 DDs, and give 1 to each of 10 ports, then have the DDs patrol zones alone, the effectiveness might be near zero. Same ships, all highly capable, utterly different outcomes. The japanese use was more like the 2d example.
tater
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I'm not really looking for a way to tone down the enemy AI, just trying to get some ideas so I can sucessfully attack a convoy without being detected beyond 3000 yds. At 3000 yds with the enemy knowing you're around somewhere its hard to hit anything.
cdrsubron7
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