Thread: Crew fatigue
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Old 07-14-07, 04:05 PM   #17
GoldenRivet
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here is my personal way of managing my crew:

In real life you would have shifts... unless you micromanage this is not possible that im aware of in SH3. so...

No fatigue - man the boat like this:

Electric Engine Compartment:
2 machinists and the rest sailors

Diesel compartment:
2 machinists and the rest sailors

Stern quarters:
1 Officer qualified as watchman, torpedoes, and repairs the rest torpedo qualified
petty officers

Control Room
3 officers of varying qualifications, everyone else sailors

Bow quarters
1 Officer qualified as a watchman, torpedoes, and repairs
1 deck gun qualified petty officer
1 watch crew petty officer
all others enlisted sailors.

I arrange it so that when surfaced there are 4 spaces for men in the bow quarters so that when we are dive men are not forced to carry over into a torpedo room.

this keeps me from having to micromanage the crew and it helps me to simulate "shifts" because every 6 or 8 hours the crews would be changed out and i dont have to even mess with it.
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