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I patched 1.3 last night but today have started reading about the issues that still remain (mag torpedoes always on, transparent crew on deck, non-functioning periscope animation, to name a few). Incredible!
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My mag-torps have been functioning properly since version 1.2. Download my cheats (from my signature) and use the 200m meg-det cheat. Fire a torp with mags on, and fire one with mags off. They are working properly, dude.
The torpedos are working. But the switch is
not working. See this thread:
http://www.subsim.com/radioroom/showthread.php?t=118393
Seems that whether magnetic exploders are used or not is hardcoded into the software and cannot be influenced through the switch to set whether to use Contact Influence or Contact only.