07-09-07, 01:55 PM
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#5
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Admiral 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Originally Posted by skwasjer
The tree is as correct as it can be.
I won't put materials under the nodes they are used by, because
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As far as terminology, this is debatable. I think some terminology used in the community was bad, and decided to use some new. 'Controller' is a bit non-descriptive if you ask me, but that's just me. I don't know, maybe if others complain to me as well 
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1) The treelike hierarchy of objects is the most convenient kind of data display in SH4. For the best readership you can divide a tree into some levels (steps, screens, tabs...)...
2) Terminology is not discussed, it is DevsTeam terminology.
Look strings in SHControllers.act, SHSim.act and other ...
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Alex ®
Moses said: "Don't create yourself an idol"...
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