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Old 06-29-07, 10:05 AM   #8
Brag
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Join Date: Nov 2006
Location: Docked on a Russian pond
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Quote:
Originally Posted by panzermeyer
Quote:
Originally Posted by Brag
Quote:
Originally Posted by panzermeyer
Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX).

Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no?

But they seem to find me each time.

I also tried all at the slowest speed as deep as I could and they seem to be able to find me.
Try the wiggle waggle described on my webbie.
Also make sure you have silent running on (Z key) and the little screen showing you're silent showing. Check if your conning tower is broaching. Your periscope should be no more than a fist sticking out of the water (check the Papenberg gauge when you are on the periscope screen.
I read your article on surving being DCed and evading the DD's. To point that is what I've being doing, but not all of it. The first thing I do, I automaticly go as deep as I can, as fast as I can. It makes sense to gradually go deeper. If the depth to the bottom is a 100m, don't go 100m right away. Basically, go 60m, then 70m, 80m and so on, while chaning direction.

Go to flank speed rigth as they start their attack run, all the wihle changing direction and depth. In the midst of the depth charges going off, cut to 1knt. And make sure to have silent running on. I never forget that though, always make sure it is on when DD's start approaching my possition.

Does the sub produce more noise when turning at chaning depth at 1knt on silent running? Even though it is painfully slow, is it better just to have the rudder and amid ship and remain at depth after the attack run to help avoid detection? Or should I constantly change direction, even at 1knt on silent running?

I also read on your site about sending crew to the front compartments to help dive faster, is this actually modelled in the game? I wasn't aware it was. If it is, freakin' awesome!
I wait until the Escort is right on top of me, before ordering flank. Then the attacker cannot hear me and hopefully his noise will mask mine to his buddy who is sitting quietly listening. If I have the courage, I don't make any noise at all and hope there is enoyugh of a miss in either distance or depth. Then chances are good they will lose me in the confusion.

I limit rudder deflection to 10 degrees, it appears that full rudder deflection creates noise. Also the small change in heading seems to throw the AI off and the Escort will dump far enough to miss.

I'm told by the modders that sending crew forward does not help as balance is not programmed.

After firing torpedoes I stay near the surface for 15-30 seconds at flank to get masking by convoy noise. After this initial dash , I go to about 50-60 meters before reducing speed to on knot and changing course again. About 50% of the time the escorts don't come even close to me.

If I think I'm in for a bad shaking, I go to the damage control screen ready to deploy the damage control crew. This is where a matter of seconds can be crucial.
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